Knowledge Base Article
KB10417 -
Which symbol types can I rotate using the DK?
TrueType and CGM symbols can be rotated in the DK. To be rotated, the these symbols must be 100% vector, i.e., with no raster elements. Rotation of WMF
symbols is not supported becase this would require a huge and costly effort.
Bitmap (BMP) symbols also cannot be rotated.
As of the DK v8.6, a symbol can be rotated either via code or by attaching the symbol to a simple line segment (such as formed by two vertices) that is drawn to the desired angle. The DK support of rotated symbols in DXF files is an example of the use of code to rotate symbols.
The DK v. 9 will add a feature to the visual layer properties control to set the rotation of each individual symbol.
Created: 2005-09-14, Modified: 2006-11-22
|