The TatukGIS Developer Kernel (DK) Training Kits, created by a TatukGIS value-added partner who has been successfully developing GIS solutions with the DK product since 2003, are designed to enable developers and organizations to reduce the DK learning curve and quickly begin creating powerful DK based applications by tapping into the knowledge of a highly experienced DK developer and customer. The Training Kits illustrate how to quickly create a fully functioning GIS viewer/editor application with features including create new vector layers, select features by location, create in-memory layers, edit shapes, geoprocessing, edit attributes, advanced feature symbolization, edit enterprise GIS database layers, GPS, address matching, routing, and more!!

The DK Training Kits include a detailed training manual containing over 100 pages and 16 chapters of hands-on instructional material illustrating step-by-step how to set-up and use the DK to create 12 focused applications, the source code to each example application, sample data, and videos illustrating how to use most of the applications.

The DK Training Kits reflect the DK version 10. The DK.NET and DK-ActiveX source code samples are written in Visual Basic .NET 2005 and DK-VCL source code samples are written in Delphi.

The following is a chapter index from the manual. The topics represent a broad range of the Developer Kernel’s functionality.

GIS BASICS

LESSON 1. CREATING A NEW .NET SOLUTION THAT USES THE TATUKGIS DK CONTROLS, .TTKGP PROJECT FILES, AND ADDING/REMOVING LAYERS FROM THE DISPLAY

LESSON 2. CHANGING THE MAP EXTENT, ZOOMING, AND SETTING THE SCALE

LESSON 3. SELECTING FEATURES: SELECT BY ATTRIBUTES, ZOOM TO SELECTION, SELECT BY LOCATION, AND MANUAL SELECTION. IN-MEMORY LAYERS AND THE TGIS_LAYERVECTOR.LOOP METHOD ARE INTRODUCED

LESSON 4. USING THE TGIS_EDITOR OBJECT TO CREATE NEW SHAPES, SAVE AND ABORT EDIT OPERATIONS, EDIT VERTICES, UNDO/REDO, DELETE LAST SHAPE, ADD PARTS, DELETE PARTS, AND DELETE VERTICES

LESSON 5. CREATING NEW VECTOR LAYERS, EDITING SHAPES WITH CODE(AS OPPOSED TO USING THE TGIS_EDITOR OBJECT), BUFFERING SHAPES, CREATING AN 'IN-MEMORY' LAYER, AND EXPORTING VECTOR LAYERS


LESSON 6. GEOPROCESSING: SPLITTING SHAPES, UNIONING SHAPES, SUBTRACTING SHAPES, CLIPPING SHAPES, MERGING VECTOR LAYERS, AND GENERATING RANDOM POINTS

LESSON 7. ATTRIBUTING FEATURES, THE TGIS_CONTROLATTRIBUTES OBJECT, AND THE TGIS_DATASET

LESSON 8. SYMBOLIZING FEATURES USING THE LAYER PROPERTIES DIALOG AND VIA CODE AND SAVING SYMBOLOGY TO LAYER PROPERTIES .INI FILES


LESSON 9. SETTING THE TGIS_VIEWERWND AND LAYER COORDINATE SYSTEMS, REPROJECTING-ON-THE-FLY, AND EXPORTING LAYERS TO A DIFFERENT COORDINATE SYSTEM

LESSON 10. MEASUREMENTS: AREAS, DISTANCES, XY COORDINATES, CONVERT PROJECTED POINTS TO GEOGRAPHIC, AND CREATE POINT B USING BEARING AND DISTANCE FROM POINT A

LESSON 11. WORKING WITH ENTERPRISE GIS DATABASES: THE SQL LAYER AND THE PIXELSTORE LAYER

LESSON 12. MAP OUTPUT: EXPORT TGIS_VIEWERWND DISPLAY TO IMAGE, SEND MAP TO MS WORD AT A CERTAIN SCALE, PRINT PREVIEW, PRINT SIMPLE MAP, USING MAP TEMPLATES

LESSON 13. USING GLOBAL POSITIONING SYSTEM INPUT

LESSON 14. ADDRESS MATCHING AND ROUTING

LESSON 15. USING OTHER DATA FORMATS

LESSON 16. USEFUL FUNCTIONS IN THE TGIS_UTILS CLASS

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